#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-6,9,-24> look_at <0,4,0> angle 20 } #include "colors.inc" #declare whitepaint = texture { pigment { color rgb <1,1,1> } finish { diffuse 0.8 specular 0.2 } } #declare redpaint = texture { pigment { color rgb <1,0,0> } finish { diffuse 0.8 specular 0.2 } } #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackplastic = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0.4 reflection 0 diffuse 0.5 } } background { color Black } light_source { <10,10,-10> color rgb <0.7,0.7,0.7> } light_source { <-5,10,-10> color rgb <0.4,0.4,0.4> } box { <-15,-1,15> <15,15,15> texture { offwhitepaint } } box { <-15,0,-15> <15,-1,15> texture { offwhitepaint } } cylinder { <-15,0,0> <15,0,0> 0.02 texture { greenpaint } } cylinder { <0,0,-15> <0,0,15> 0.02 texture { greenpaint } } text { ttf "cyrvetic.ttf" "Z" 0.1 0 scale 0.5 translate <-0.5,0,12> texture { greenpaint } } text { ttf "cyrvetic.ttf" "X" 0.1 0 scale 0.5 translate <3,0,0.2> texture { greenpaint } } #include "water_bottle.pov" object { water_bottle }