#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-6,9,24> look_at <0,-3,0> angle 20 } #include "colors.inc" #declare whitepaint = texture { pigment { color rgb <1,1,1> } finish { diffuse 0.8 specular 0.2 } } #declare redpaint = texture { pigment { color rgb <1,0,0> } finish { diffuse 0.8 specular 0.2 } } #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackplastic = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0.4 reflection 0 diffuse 0.5 } } background { color Black } light_source { <10,10,10> color rgb <0.7,0.7,0.7> } light_source { <-5,10,15> color rgb <0.4,0.4,0.4> } //back wall //box { <-15,-15,15> <15,15,15> texture { offwhitepaint } } //x-y plane wall, if facing from -z //box { <-15,-15,0> <15,15,1> texture { offwhitepaint } } //x-y plane wall, if facing from +z box { <-15,-15,0> <15,15,-1> texture { offwhitepaint } } //x-z plane wall (horizontal) //box { <-15,0,-15> <15,-1,15> texture { offwhitepaint } } //opposite wall, for filling in reflection box { <-45,-45,110> <45,45,111> texture { offwhitepaint } } box { <-45,-45,0> <45,-46,111> texture { offwhitepaint } } box { <45,-45,0> <46,45,111> texture { offwhitepaint } } #declare AXIS_DIAM=0.01; //x-axis cylinder { <-15,0,0> <15,0,0> AXIS_DIAM texture { greenpaint } } //y-axis cylinder { <0,-15,0> <0,15,0> AXIS_DIAM texture { greenpaint } } //z axis cylinder { <0,0,-15> <0,0,15> AXIS_DIAM texture { greenpaint } } text { ttf "cyrvetic.ttf" "Z" 0.1 0 scale 0.3 rotate 180*y translate <0.2,0,4.5> texture { greenpaint } } text { ttf "cyrvetic.ttf" "X" 0.1 0 scale 0.3 translate <2.5,0.1,0.01> texture { greenpaint } } text { ttf "cyrvetic.ttf" "Y" 0.1 0 scale 0.3 translate <-0.25,1.6,0.01> texture { greenpaint } } #include "towel_ring.pov" object { towel_ring }