#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-15,10,-25> look_at <0.1,0.1,0> angle 20 } #include "colors.inc" #declare yellowplastic = texture { pigment { color rgbf <0.95,0.95,0,0.2> } finish { diffuse 0.8 specular 0.2 } } #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } } background { color Black } light_source { <10,10,-10> color rgb <0.7,0.7,0.7> } light_source { <-5,10,-10> color rgb <0.4,0.4,0.4> } //box { <-15,0,-15> <15,-1,15> texture { offwhitepaint } } box { <-15,-15,0> <15,15,1> texture { offwhitepaint } } cylinder { <-15,0,0> <15,0,0> 0.01 texture { greenpaint } } cylinder { <0,0,15> <0,0,-15> 0.01 texture { greenpaint } } cylinder { <0,-15,0> <0,15,0> 0.01 texture { greenpaint } } text { ttf "cyrvetic.ttf" "-Z" 0.1 0 scale 0.75 rotate 90*y translate <0.05,0.05,-7> texture { greenpaint } } text { ttf "cyrvetic.ttf" "X" 0.1 0 scale 0.75 translate <6 ,0.3,-0.1> texture { greenpaint } } text { ttf "cyrvetic.ttf" "Y" 0.1 0 scale 0.75 translate <-0.65 ,4.9,-0.1> texture { greenpaint } } #include "pendulum_man.pov" object { pendulum_man texture { yellowplastic } }