#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-3,6,-8> look_at <0.5,-0.5,0> angle 20 } #include "colors.inc" #declare shinyoffwhite = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0.4 reflection 0.2 diffuse 0.6 } } #declare shinyred = texture { pigment { color rgb <0.8,0,0> } finish { specular 0.4 reflection 0.2 diffuse 0.6 } } #declare shinyblue = texture { pigment { color rgb <0,0,0.8> } finish { specular 0.4 reflection 0.2 diffuse 0.6 } } #declare shinyyellow = texture { pigment { color rgb <0.8,0.8,0> } finish { specular 0.4 reflection 0.2 diffuse 0.6 } } #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } background { color Black } light_source { <20,20,-20> color rgb <0.7,0.7,0.7> } light_source { <-10,20,-20> color rgb <0.4,0.4,0.4> } //box { <-15,0,-15> <15,-1,15> texture { offwhitepaint } } cylinder { <-15,0,0> <15,0,0> 0.01 texture { greenpaint } } cylinder { <0,0,-15> <0,0,15> 0.01 texture { greenpaint } } text { ttf "cyrvetic.ttf" "Z" 0.1 0 scale 0.25 translate <-0.3,0,2.5> texture { greenpaint } } text { ttf "cyrvetic.ttf" "X" 0.1 0 scale 0.25 translate <2,0,0.1> texture { greenpaint } } #include "lego_4x2.pov" object { lego_4x2 texture { shinyblue } } //object { lego_4x2 texture { shinyyellow } // rotate 110*x rotate 0*y translate <-1.9,1.7,-3> } object { lego_4x2 texture { shinyyellow } rotate 142*x translate <-2.65,2.9,-4> } object { lego_4x2 texture { shinyred } //rotate -60*x rotate 30*y translate <-1.95,3.7,-6.5> }