#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-6,13,84> look_at <13,0,0> angle 20 } #include "colors.inc" #declare whitepaint = texture { pigment { color rgb <1,1,1> } finish { diffuse 0.8 specular 0.2 } } #declare redpaint = texture { pigment { color rgb <1,0,0> } finish { diffuse 0.8 specular 0.2 } } #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackplastic = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0.4 reflection 0 diffuse 0.5 } } background { color Black } light_source { <50,50,75> color rgb <0.7,0.7,0.7> } light_source { <-25,50,40> color rgb <0.4,0.4,0.4> } //back wall //box { <-15,-15,15> <15,15,15> texture { offwhitepaint } } //x-y plane wall, if facing from -z //box { <-15,-15,0> <15,15,1> texture { offwhitepaint } } //x-y plane wall, if facing from +z box { <-30,-30,0> <30,30,-1> texture { offwhitepaint } } //x-z plane wall (horizontal) //box { <-15,0,-15> <15,-1,15> texture { offwhitepaint } } //opposite wall, for filling in reflection box { <-75,-75,110> <75,75,111> texture { offwhitepaint } } box { <-75,-75,0> <75,-76,111> texture { offwhitepaint } } box { <75,-75,0> <76,75,111> texture { offwhitepaint } } #declare AXIS_DIAM=0.03; //x-axis cylinder { <-30,0,0> <30,0,0> AXIS_DIAM texture { greenpaint } } //y-axis cylinder { <0,-30,0> <0,30,0> AXIS_DIAM texture { greenpaint } } //z axis cylinder { <0,0,-30> <0,0,30> AXIS_DIAM texture { greenpaint } } text { ttf "cyrvetic.ttf" "Z" 0.1 0 scale 0.8 rotate 180*y translate <0.7,0,30> texture { greenpaint } } text { ttf "cyrvetic.ttf" "X" 0.1 0 scale 1 translate <14.5,0.3,0.01> texture { greenpaint } } text { ttf "cyrvetic.ttf" "Y" 0.1 0 scale 1 translate <-1,4.4,0.01> texture { greenpaint } } #include "hotel_rack.pov" object { hotel_rack }