#default { finish { ambient 0.4 } } camera { up <0, 1, 0> right <1, 0, 0> location <-1,3,-16> look_at <0,0,0> angle 40 } light_source { <10,10,-10> color rgb <1,1,1> } #declare deskwood_streaks = pigment { bozo color_map { [0.0 color rgb <0.25,0.2,0.1>] [0.4 color rgb <0.5,0.4,0.2>] [0.5 color rgb <0.68,0.6,0.45>] [1.0 color rgb <0.68,0.6,0.45>] } //scale <1,1,0.02> //scale <0.01,0.01,1> scale <1,0.01,1> } #declare deskwood_background = pigment { //color rgb <0.68,0.6,0.45> color rgb <0.8,0.7,0.6> } #declare deskwood_turb = texture { pigment { wood turbulence 0.05 translate 4*y warp { repeat 8*y offset 0.0 } rotate 86*y //rotate 4*z translate <0,0,0> pigment_map { [0.0 deskwood_streaks ] [0.3 deskwood_streaks ] [0.7 deskwood_background ] [1.0 deskwood_background ] } } finish { diffuse 0.8 specular 0.2 } } #declare deskwood_random_streaks = texture { pigment { bozo color_map { [0.0 color rgbt <0.5,0.4,0.2,0.0>] [0.3 color rgbt <0.5,0.4,0.2,0.0>] [0.4 color rgbt <0.8,0.7,0.6,1.0>] [1.0 color rgbt <0.8,0.7,0.6,1.0>] } //scale <4,1,0.1> scale <1,1,0.02> } finish { diffuse 0.8 specular 0.2 } } box { <-15,-15,5> <15,15,5> texture { deskwood_turb translate <0,0,3> } texture { deskwood_random_streaks rotate 90*x } } //box { <-15,0,-15> <15,-1,15> // texture { deskwood_turb translate <0,0,-5> } // texture { deskwood_random_streaks } //}