The picture above was made with this demo POV file and this Mirror object POV file. The animation was made with this POV file.
Because this mirror is a lighted mirror, there is a light source. However, the light source is used only to project light out through the back vents (which can make some very cool shadows). The light on the front is currently handled with a high ambient light value.
This mirror should render well from many different angles, and should stand up to fairly close scrutiny. However the inside of the mirror is not intended for viewing, so don't get so close that you can really see inside. The two images below show details of the base, and the back of the mirror. The hinges all rotate appropriately where they have a joint; if textures are properly applied you will be able to see this.
It is based on a real mirror: Jerdon Products HL85C. I've found it on the web here.
I have no idea what the magnification on the mirror really is, but it is a section of a sphere with a diameter of 31.6 units.
It is missing a sticker above the hinge that has warnings, UL listing, bulb information, etc. There is no cord - on the real light it comes out of the bottom of the base, but I think there was an installation option for installing with the cord going out of the back of the base and straight into the wall, so that's what I've modeled here.
The light source should be an area_light to have more realistic shadows, particularly since the light is so close to the vents that cast the shadows. The light on the front of the mirror is just a white circle with high ambient. It would be more realistic to use a translucent material, lit by the same light that projects through the back air vents.
WARNING: This POV object is based on a real object. I'm not aware of any legal issues related to the design of that real object. It is the user's responsibility to cover your ass.
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